This Tuesday brings only one real thing of note, and that’s the true sequel to one of the very first horror video games that I ever played. Now if you’ve read any of my past posts, you probably know that I’m still kind of new to this concept of “horror”. When I first caught wind of the original Dead Space, I had only just got through my 14 year stage of being afraid of anything classified as scary, even if ‘scary’ was something like Ben Rothelisberger’s face (and damn is that thing scary). But after successfully watching The Omen and not screaming at an episode of X-Files, I finally grew a pair and picked up Dead Space due to the universal acclaim it was receiving around the internet.
After I had played the game for a few hours, the pair that I managed to grow was nowhere to be found (sidenote: Come back, testicles!). I’m sure there are scarier games out there, and I now realize that Dead Space utilized a lot of gameplay aspects from Resident Evil 4, but this was a first-time experience for me and I was too busy trying to not turn off the game when a necromorph jumped out of an air vent. It may have took a year off my life, but Dead Space was definitely a fun game to play.
Now we are only two days from a sequel that looks to only improve on what the original started, with more necromorphs, fewer repetitive corridors, and much more. Of the people writing things for this site, at least two of us are excited for Dead Space 2, those being Trevor and yours truly. Jimmy should be on board, but he’s been too busy playing Fallout to even start the first Dead Space game. As for the two females, well, it would certainly be fun to watch them play it.
Anyways, to help quell the serious geek-pains that I’m currently experiencing, I’ve selected the five most brutal ways for Isaac Clarke to die in the original game. Warning: It’s gonna get a little brutal after the jump.
5. The Lurker: What better way to start off the list than the creepy necromorph babies? These little buggers aren’t really that hard to deal with, but an inept player may get surprised by the demon babies at least once. Such surprise can result in this ridiculous death by tentacles.
4. The Infector: The strange flying things may look like one of the most harmless sentients in the whole game; their main goal is to just reanimate the dead bodies, right? Wrong. If you get too close to one of these guys, expect to get a face full of sharp proboscis.
3. The Guardian: For every lucky human that gets to be reanimated as a spunky normal necromorph, there are always those poor saps that get turned into the guardians, bloated-upper torsos that are permanently stuck to a wall. Hearing these guys and their incessant moaning is pretty disconcerting, but what’s worse is that you have to deal with their nasty tentacles as well. And if you get too close…
2. The Brute: Just like how it wouldn’t be a proper video game without a self-destructing enemy, Dead Space wouldn’t be a proper video game without having some sort of gigantic alien clusterf*ck. In fact, the Brute is in fact a giant clusterf*ck of infected human flesh. What’s worse is that it’s a mean clusterf*ck of human flesh, and if you don’t manage to take it out fast, you wind up like the poor sucker in this Youtube video. That’s right, you respawn and have to fight it again with full health.
1. The Divider: Yeah, this is probably the most annoying enemy in Dead Space, and for good reason. When you hit the original form, it divides (no way!) into three separate parts that are hard to hit and really fast. That said, it does give us the best death scene in the entire game, in which the severed head takes control of the vacant space that used to be Isaac Clarke’s head. Wowza.
So those are my favorite brutal moments in the original Dead Space. I’m really looking forward to another game’s worth of sci-fi horror and action.